Work  /  Immersive showroom

A transit corridor in a VR headset

A bus rapid transit corridor rebuilt for Meta Quest 3, with switchable layers for the systems that run on it, updated by publishing a website rather than rebuilding an app.

The outcome

Built for an integrator's innovation showroom: a visitor puts on a headset and walks a bus rapid transit corridor at street scale, switching on the systems the integrator delivers one layer at a time. Changes reach the headset the next time the page loads.

The situation

The showroom needed an exhibit that shows the whole portfolio and how it is operated, not one product or a polished render.

What we built

A WebXR experience in three.js rather than a game engine, so it runs in the headset's browser and updates by publishing a site instead of rebuilding and installing an app. Three scenes: a city corridor, an off-grid village, and a continent view where cities are geography, not a coverage claim. A guided tour walks through them.

Eight layers switch on and off independently: stations and fleet, fibre, microwave backup, CCTV, the video-management wall, biometrics, Wi-Fi including Wi-Fi on the bus, and off-grid smart poles. There is day and night, and a table-top scale as well as one-to-one street scale. Network detail comes from the integrator's own documentation; anything authored rather than surveyed is flagged as such.

What changed

The integrator has a showroom piece that tells the operations story, and it can be changed without anyone touching the headsets.

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